Design Playground - Interactive games for Product Designers
Overview
Overview
Overview
Design Playground is a web application that offers a series of engaging and interactive games that help designers learn, retain, and apply key principles of product design.
Design Playground is a web application that offers a series of engaging and interactive games that help designers learn, retain, and apply key principles of product design.
My Role
My Role
My Role
Research, Design
Research, Design
Project Type
Project Type
Project Type
Personal Project.
Personal Project.
Status
Status
Status
In Progress
In Progress
Concept Game Designs
Concept Game Designs
Try MVP
Try MVP
The Problem being solved
The Problem being solved
Many aspiring product designers struggle with the overwhelming amount of online resources available for learning product design. These resources often lack interactivity, practical application and a structure, making it difficult for designers to retain knowledge and apply it effectively in real-world scenarios.
Many aspiring product designers struggle with the overwhelming amount of online resources available for learning product design. These resources often lack interactivity, practical application and a structure, making it difficult for designers to retain knowledge and apply it effectively in real-world scenarios.
Interviews
Interviews
I interviewed 5 people who are learning Product design through various sources to understand what are the major problems they faced in their learning journey.
I interviewed 5 people who are learning Product design through various sources to understand what are the major problems they faced in their learning journey.
Anecdotes from Users
Anecdotes from Users
"Too many resources"
"Hard to filter out good content"
"Too many fundamental concepts to master"
"Difficult to have a structured learning process"
"Difficult to keep up with the new trends/tools"
"Applying theoretical knowledge to real-world projects is challenging".
"Too many resources"
"Hard to filter out good content"
"Too many fundamental concepts to master"
"Difficult to have a structured learning process"
"Difficult to keep up with the new trends/tools"
"Applying theoretical knowledge to real-world projects is challenging".
Existing Platforms Offering Interactive Experience
Existing Platforms Offering Interactive Experience
While exploring online, I discovered that there's a scarcity of interactive apps tailored specifically for learning product design. Uxcel stands out as a rare platform offering an interactive learning experience crafted for product designers. Most of the other games were specific to Typography, Colors etc. and do not cover all the concepts of product design.
Even on Uxcel, I noticed that the interactive games tend to follow a similar pattern across various design topics. However, given the diverse nature of product design, each topic presents distinct challenges and requires a unique approach to mastery.
While exploring online, I discovered that there's a scarcity of interactive apps tailored specifically for learning product design. Uxcel stands out as a rare platform offering an interactive learning experience crafted for product designers. Most of the other games were specific to Typography, Colors etc. and do not cover all the concepts of product design.
Even on Uxcel, I noticed that the interactive games tend to follow a similar pattern across various design topics. However, given the diverse nature of product design, each topic presents distinct challenges and requires a unique approach to mastery.

User Persona
User Persona
From the synthesis of the interview data, I made a persona to define my ideal user and cater the design decisions for it.
From the synthesis of the interview data, I made a persona to define my ideal user and cater the design decisions for it.



Brainstorming Ideas
Brainstorming Ideas
Based on interviews and discussions with fellow designers, I have identified a few core problems and proposed solutions for each.
Problem: Lack of a structured, self-paced learning process.
Idea: Implement persona-based and skill-based onboarding to identify the needs and current skillset of users, and design a personalized learning path for each user.
Problem: Too many fundamental concepts to master.
Idea: Develop multiple interactive games for each topic to create a fun and engaging learning experience.
Problem: Too many resources to filter and find good content.
Idea: Provide explanations and resources for each question so that users can delve deeper into specific topics.
Based on interviews and discussions with fellow designers, I have identified a few core problems and proposed solutions for each.
Problem: Lack of a structured, self-paced learning process.
Idea: Implement persona-based and skill-based onboarding to identify the needs and current skillset of users, and design a personalized learning path for each user.
Problem: Too many fundamental concepts to master.
Idea: Develop multiple interactive games for each topic to create a fun and engaging learning experience.
Problem: Too many resources to filter and find good content.
Idea: Provide explanations and resources for each question so that users can delve deeper into specific topics.
Based on interviews and discussions with fellow designers, I have identified a few core problems and proposed solutions for each.
Problem: Lack of a structured, self-paced learning process.
Idea: Implement persona-based and skill-based onboarding to identify the needs and current skillset of users, and design a personalized learning path for each user.
Problem: Too many fundamental concepts to master.
Idea: Develop multiple interactive games for each topic to create a fun and engaging learning experience.
Problem: Too many resources to filter and find good content.
Idea: Provide explanations and resources for each question so that users can delve deeper into specific topics.
Concept Designs
Concept Designs
Game 1 - Design Detective
Game 1 - Design Detective
In this game users will be provided with an app screen with one component having a design flaw. Users need to identify the component and click on it.
This is will designers develop a keen eye for design and identify design flaws easily.
In this game users will be provided with an app screen with one component having a design flaw. Users need to identify the component and click on it.
This is will designers develop a keen eye for design and identify design flaws easily.
Game 2 - Design Duel
Game 2 - Design Duel
In this game, users are provided with 2 similar screens with one of the screen having a design flaw. users need to pick the correct screen.
Similar to Design Detective, this game also helps designers develop a keen eye for design and differentiate Good design vs Bad design easily.
In this game, users are provided with 2 similar screens with one of the screen having a design flaw. users need to pick the correct screen.
Similar to Design Detective, this game also helps designers develop a keen eye for design and differentiate Good design vs Bad design easily.
Game 3 - UI Pro/UX Pro
Game 3 - UI Pro/UX Pro
This game has a series of MCQ questions along with explanation of each answer and few online resources through which users can learn more about a specific topic.
This will help designers gain access to filtered online resources to learn more about a specific topic.
This game has a series of MCQ questions along with explanation of each answer and few online resources through which users can learn more about a specific topic.
This will help designers gain access to filtered online resources to learn more about a specific topic.
Game 4 - Design Crossword
Game 4 - Design Crossword
As the name suggests this is a crossword game with design related terms aimed to improve the design vocabulary of product designers.
As the name suggests this is a crossword game with design related terms aimed to improve the design vocabulary of product designers.
Building an MVP
Building an MVP
Implementing the MCQ based games felt like an easier task as it is a very common game and writing the code for it would be comparatively easier.
Implementing the MCQ based games felt like an easier task as it is a very common game and writing the code for it would be comparatively easier.
I took the help of ChatGPT to write code for the MVP. My plan was to get the basic functionality and then work on the Visual Design.
I took the help of ChatGPT to write code for the MVP. My plan was to get the basic functionality and then work on the Visual Design.
After 5 Prompts
After 5 Prompts
After 50+ Prompts
After 50+ Prompts
Visual Design using Figma's Dev Mode
Visual Design using Figma's Dev Mode
I arranged all the components I got from chatGPT like the tabs for proficiency levels, Progress bar, containers for question, options, explanation etc. and arranged them in a layout in Figma.
I couldn't implement the exact interaction I envisioned, hence I experimented with a design a bit and tried Dark mode for the MVP.
I used Dev mode to extract the CSS code of each component and built a responsive web application.
I arranged all the components I got from chatGPT like the tabs for proficiency levels, Progress bar, containers for question, options, explanation etc. and arranged them in a layout in Figma.
I couldn't implement the exact interaction I envisioned, hence I experimented with a design a bit and tried Dark mode for the MVP.
I used Dev mode to extract the CSS code of each component and built a responsive web application.
MVP
MVP
Responsive Design
Responsive Design
The design is fully responsive and is compatible with multiple devices.
The design is fully responsive and is compatible with multiple devices.












Currently Working On
Currently Working On
Onboarding flow
Sitemap and Information Architecture
Interface of each game
Monetizing Strategy
Onboarding flow
Sitemap and Information Architecture
Interface of each game
Monetizing Strategy
View other Projects
View other Projects
Get in Touch
For opportunities or just to have a conversation!
Crafted by Naren Abbaraju, 2025.
531 others are watching this portfolio. Hurry up!
#darkpatterns
Get in Touch
For opportunities or just to have a conversation!
Crafted by Naren Abbaraju, 2025.
531 others are watching this portfolio. Hurry up!
#darkpatterns
Get in Touch
For opportunities or just to have a conversation!
Crafted by Naren Abbaraju, 2025.
531 others are watching this portfolio. Hurry up!
#darkpatterns